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GDC 2025 wasn’t loud.
It was real.
And what happened there says everything about where games are headed next.
Let’s break it down 👇
1. AI is no longer hype. It's here. And it's dividing us.
If GDC had a main character this year, it was AI.
From NVIDIA’s mind-bending frame generation to Ubisoft’s Project NEO NPCs… to sessions packed wall-to-wall with devs trying to figure out what’s next...
AI dominated.
But the vibe wasn’t just excitement — it was tension.
Developers love what AI can do for creativity.
They hate what it might do to jobs.
One poorly received AI-generated Ark trailer became a symbol of the split:
✨ “Look at what’s possible” vs. 😬 “This feels soulless.”
Here’s the truth:
AI isn't replacing game devs anytime soon.
But it is changing how games get made — faster, cheaper, weirder.
2. The industry is healing… quietly.
Over 35,000 layoffs since 2022.
Another 1,200 just this quarter.
So yeah, this year’s GDC felt different.
Smaller booths
Fewer people
Less noise
But you know what that made space for?
Deeper conversations.
Some attendees said they had their best meetings ever.
The party energy was gone. The business energy? Stronger than ever.
3. Big games are too big. And devs know it.
We might be hitting peak open world fatigue.
One former GTA 6 dev called it out:
Players are tired of massive maps and infinite side quests.
It’s not just about shorter games — it’s about freedom.
Games like Breath of the Wild showed us:
Less hand-holding = more joy.
Expect more devs to chase that feeling in the years ahead.
4. The engine wars are over. Long live the quiet giants.
Unity. Unreal. Godot.
None of them made a big splash on the expo floor.
Epic didn’t even do its iconic “State of Unreal” talk.
Why?
Because the battle isn’t for headlines anymore.
It’s for relationships.
These companies are shifting to private summits, dev meetups, and one-on-ones.
More signal, less noise.
5. Diversity isn’t a panel. It’s a priority.
Only 23% of the gaming workforce is female.
Even fewer identify as non-binary.
But this year’s GDC pushed the conversation beyond awareness.
Sessions focused on:
Building inclusive studios
Funding underrepresented founders
Creating real pipelines for change
It’s no longer about talking. It’s about building.
6. One company showed up louder than anyone else: Tencent.
While Western companies pulled back…
Tencent went all in:
Biggest booth
Lightspeed Studios activation
Game dev summits
Honor of Kings World push
You can love it or hate it, but here’s the truth:
China is playing the long game.
And they’re playing to win.
7. Web3 gaming is... maybe?
A few years ago, GDC was buzzing with Web3 hype.
This year? Barely a whisper.
Now the question is:
Will browser-based gaming take its place?
Companies like Immutable and Poki are pushing hard — 90M MAUs is no joke.
But the energy still feels more B2B escape plan than player revolution.
We’re watching.
Conclusion
This wasn’t the flashiest GDC. But it might’ve been the most important.
No mega reveals.
No metaverse mania.
No celebrity dev talks.
But that’s what made it interesting.
AI is real and weird and already changing workflows.
Layoffs have forced focus.
Engine wars are cooling off.
Indie devs are still building magic.
And players? They want meaning, not more maps.
The future of gaming won’t be decided by the loudest booth.
It’s happening in quiet rooms, with tired devs, rewriting the rules.
And honestly?
That’s kind of beautiful.
Thats a wrap. See you guys next week!!!